AI Insights · Timothy · September 2021
Top 5 High Fantasy Games Performance on Unified Platform in Latin America Q3 2021
Discover the performance metrics of the top 5 high fantasy games in Latin America for Q3 2021, including weekly downloads, revenue, and active users.
The third quarter of 2021 saw interesting trends in the performance of the top 5 high fantasy games on a unified platform in Latin America. Below, we delve into the weekly downloads, revenue, and active users for these leading titles.
Coin Master from Moon Active experienced a slight decrease in weekly downloads, starting at around 337K and ending the quarter at approximately 214K. Weekly revenue saw a peak of $601K at the beginning of the quarter, tapering off to about $481K by the end. Active users showed a gradual decline from around 2.5M to just under 2M.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. exhibited strong performance with weekly downloads peaking at 239K in late July and stabilizing around 122K by the end of September. Revenue fluctuated, reaching a high of $584K in late August and ending the quarter at around $299K. Active users saw an upward trend, peaking at over 1M in late August before slightly declining to around 964K.
Clash Royale from Supercell maintained a steady download rate, starting the quarter with approximately 387K weekly downloads and ending at 359K. Revenue showed significant peaks, notably reaching $418K in early September. Active users demonstrated a consistent upward trend, growing from around 18.3M to just over 20M by the end of the quarter.
Lords Mobile: Last Rise of Qin by IGG.COM had a notable drop in downloads, starting at around 464K and ending at approximately 204K. Revenue remained relatively stable, fluctuating around the $200K mark, with a peak of $240K in late August. Active users decreased from 1.4M to around 781K over the quarter.
Mobile Legends: Bang Bang, developed by Shanghai Moonton Technology Co., Ltd., saw a significant increase in weekly downloads, starting at 395K and reaching up to 757K by the end of September. Revenue fluctuated, peaking at $280K in late June and ending the quarter at around $207K. Active users showed a consistent upward trend, starting at 2.4M and peaking at nearly 2.8M in mid-September.
These insights are based on data from Sensor Tower, which offers further detailed analytics for those interested in deeper market performance.